//------------------------------------------------------------------------------
// <copyright file="Button.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
namespace System.Windows.Forms {
using System.Runtime.Serialization.Formatters;
using System.Runtime.Remoting;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System;
using System.Security.Permissions;
using System.Windows.Forms.ButtonInternal;
using System.ComponentModel.Design;
using System.ComponentModel;
using System.Windows.Forms.Layout;
using System.Drawing;
using System.Windows.Forms.Internal;
using Microsoft.Win32;
/// <include file='doc\Button.uex' path='docs/doc[@for="Button"]/*' />
/// <devdoc>
/// <para>Represents a
/// Windows button.</para>
/// </devdoc>
[ComVisible(true),
ClassInterface(ClassInterfaceType.AutoDispatch),
SRDescription(SR.DescriptionButton),
Designer("System.Windows.Forms.Design.ButtonBaseDesigner, " + AssemblyRef.SystemDesign)
]
public class Button : ButtonBase, IButtonControl {
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.dialogResult"]/*' />
/// <devdoc>
/// The dialog result that will be sent to the parent dialog form when
/// we are clicked.
/// </devdoc>
private DialogResult dialogResult;
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.dialogResult"]/*' />
/// <devdoc>
/// For buttons whose FaltStyle = FlatStyle.Flat, this property specifies the size, in pixels
/// of the border around the button.
/// </devdoc>
private Size systemSize = new Size(Int32.MinValue, Int32.MinValue);
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.Button"]/*' />
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.Windows.Forms.Button'/>
/// class.
/// </para>
/// </devdoc>
public Button() : base() {
// Buttons shouldn't respond to right clicks, so we need to do all our own click logic
SetStyle(ControlStyles.StandardClick |
ControlStyles.StandardDoubleClick,
false);
}
/// <devdoc>
/// Allows the control to optionally shrink when AutoSize is true.
/// </devdoc>
[
SRCategory(SR.CatLayout),
Browsable(true),
DefaultValue(AutoSizeMode.GrowOnly),
Localizable(true),
SRDescription(SR.ControlAutoSizeModeDescr)
]
public AutoSizeMode AutoSizeMode {
get {
return GetAutoSizeMode();
}
set {
if (!ClientUtils.IsEnumValid(value, (int)value, (int)AutoSizeMode.GrowAndShrink, (int)AutoSizeMode.GrowOnly)){
throw new InvalidEnumArgumentException("value", (int)value, typeof(AutoSizeMode));
}
if (GetAutoSizeMode() != value) {
SetAutoSizeMode(value);
if(ParentInternal != null) {
// DefaultLayout does not keep anchor information until it needs to. When
// AutoSize became a common property, we could no longer blindly call into
// DefaultLayout, so now we do a special InitLayout just for DefaultLayout.
if(ParentInternal.LayoutEngine == DefaultLayout.Instance) {
ParentInternal.LayoutEngine.InitLayout(this, BoundsSpecified.Size);
}
LayoutTransaction.DoLayout(ParentInternal, this, PropertyNames.AutoSize);
}
}
}
}
internal override ButtonBaseAdapter CreateFlatAdapter() {
return new ButtonFlatAdapter(this);
}
internal override ButtonBaseAdapter CreatePopupAdapter() {
return new ButtonPopupAdapter(this);
}
internal override ButtonBaseAdapter CreateStandardAdapter() {
return new ButtonStandardAdapter(this);
}
internal override Size GetPreferredSizeCore(Size proposedConstraints) {
if(FlatStyle != FlatStyle.System) {
Size prefSize = base.GetPreferredSizeCore(proposedConstraints);
return AutoSizeMode == AutoSizeMode.GrowAndShrink ? prefSize : LayoutUtils.UnionSizes(prefSize, Size);
}
if (systemSize.Width == Int32.MinValue) {
Size requiredSize;
// Note: The result from the BCM_GETIDEALSIZE message isn't accurate if the font has been
// changed, because this method is called before the font is set into the device context.
// Commenting this line is the fix for bug VSWhidbey#228843.
//if(UnsafeNativeMethods.SendMessage(hWnd, NativeMethods.BCM_GETIDEALSIZE, 0, size) != IntPtr.Zero) {
// requiredSize = size.ToSize(); ...
requiredSize = TextRenderer.MeasureText(this.Text, this.Font);
requiredSize = SizeFromClientSize(requiredSize);
// This padding makes FlatStyle.System about the same size as FlatStyle.Standard
// with an 8px font.
requiredSize.Width += 14;
requiredSize.Height += 9;
systemSize = requiredSize;
}
Size paddedSize = systemSize + Padding.Size;
return AutoSizeMode == AutoSizeMode.GrowAndShrink ? paddedSize : LayoutUtils.UnionSizes(paddedSize, Size);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.CreateParams"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// This is called when creating a window. Inheriting classes can overide
/// this to add extra functionality, but should not forget to first call
/// base.CreateParams() to make sure the control continues to work
/// correctly.
///
/// </para>
/// </devdoc>
protected override CreateParams CreateParams {
[SecurityPermission(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
get {
CreateParams cp = base.CreateParams;
cp.ClassName = "BUTTON";
if (GetStyle(ControlStyles.UserPaint)) {
cp.Style |= NativeMethods.BS_OWNERDRAW;
}
else {
cp.Style |= NativeMethods.BS_PUSHBUTTON;
if (IsDefault) {
cp.Style |= NativeMethods.BS_DEFPUSHBUTTON;
}
}
return cp;
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.DialogResult"]/*' />
/// <devdoc>
/// <para>
/// Gets or sets a value that is returned to the
/// parent form when the button
/// is clicked.
/// </para>
/// </devdoc>
[
SRCategory(SR.CatBehavior),
DefaultValue(DialogResult.None),
SRDescription(SR.ButtonDialogResultDescr)
]
public virtual DialogResult DialogResult {
get {
return dialogResult;
}
set {
if (!ClientUtils.IsEnumValid(value, (int)value, (int)DialogResult.None, (int) DialogResult.No)) {
throw new InvalidEnumArgumentException("value", (int)value, typeof(DialogResult));
}
dialogResult = value;
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.OnMouseEnter"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// Raises the <see cref='System.Windows.Forms.Control.OnMouseEnter'/> event.
/// </para>
/// </devdoc>
protected override void OnMouseEnter(EventArgs e) {
base.OnMouseEnter(e);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.OnMouseLeave"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// Raises the <see cref='System.Windows.Forms.Control.OnMouseLeave'/> event.
/// </para>
/// </devdoc>
protected override void OnMouseLeave(EventArgs e) {
base.OnMouseLeave(e);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.DoubleClick"]/*' />
/// <internalonly/><hideinheritance/>
[Browsable(false), EditorBrowsable(EditorBrowsableState.Advanced)]
public new event EventHandler DoubleClick {
add {
base.DoubleClick += value;
}
remove {
base.DoubleClick -= value;
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.MouseDoubleClick"]/*' />
/// <internalonly/><hideinheritance/>
[Browsable(false), EditorBrowsable(EditorBrowsableState.Advanced)]
public new event MouseEventHandler MouseDoubleClick {
add {
base.MouseDoubleClick += value;
}
remove {
base.MouseDoubleClick -= value;
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.NotifyDefault"]/*' />
/// <devdoc>
/// <para>
/// Notifies the <see cref='System.Windows.Forms.Button'/>
/// whether it is the default button so that it can adjust its appearance
/// accordingly.
///
/// </para>
/// </devdoc>
public virtual void NotifyDefault(bool value) {
if (IsDefault != value) {
IsDefault = value;
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.OnClick"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// This method actually raises the Click event. Inheriting classes should
/// override this if they wish to be notified of a Click event. (This is far
/// preferable to actually adding an event handler.) They should not,
/// however, forget to call base.onClick(e); before exiting, to ensure that
/// other recipients do actually get the event.
///
/// </para>
/// </devdoc>
protected override void OnClick(EventArgs e) {
Form form = FindFormInternal();
if (form != null) form.DialogResult = dialogResult;
// accessibility stuff
//
AccessibilityNotifyClients(AccessibleEvents.StateChange, -1);
AccessibilityNotifyClients(AccessibleEvents.NameChange, -1);
base.OnClick(e);
}
protected override void OnFontChanged(EventArgs e) {
systemSize = new Size(Int32.MinValue, Int32.MinValue);
base.OnFontChanged(e);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.OnMouseUp"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// Raises the <see cref='System.Windows.Forms.ButtonBase.OnMouseUp'/> event.
///
/// </para>
/// </devdoc>
protected override void OnMouseUp(MouseEventArgs mevent) {
if (mevent.Button == MouseButtons.Left && MouseIsPressed) {
bool isMouseDown = base.MouseIsDown;
if (GetStyle(ControlStyles.UserPaint)) {
//Paint in raised state...
ResetFlagsandPaint();
}
if (isMouseDown) {
Point pt = PointToScreen(new Point(mevent.X, mevent.Y));
if (UnsafeNativeMethods.WindowFromPoint(pt.X, pt.Y) == Handle && !ValidationCancelled) {
if (GetStyle(ControlStyles.UserPaint)) {
OnClick(mevent);
}
OnMouseClick(mevent);
}
}
}
base.OnMouseUp(mevent);
}
protected override void OnTextChanged(EventArgs e) {
systemSize = new Size(Int32.MinValue, Int32.MinValue);
base.OnTextChanged(e);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.PerformClick"]/*' />
/// <devdoc>
/// <para>
/// Generates a <see cref='System.Windows.Forms.Control.Click'/> event for a
/// button.
/// </para>
/// </devdoc>
public void PerformClick() {
if (CanSelect) {
bool validatedControlAllowsFocusChange;
bool validate = ValidateActiveControl(out validatedControlAllowsFocusChange);
if (!ValidationCancelled && (validate || validatedControlAllowsFocusChange))
{
//Paint in raised state...
//
ResetFlagsandPaint();
OnClick(EventArgs.Empty);
}
}
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.ProcessMnemonic"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// Lets a control process mnmemonic characters. Inheriting classes can
/// override this to add extra functionality, but should not forget to call
/// base.ProcessMnemonic(charCode); to ensure basic functionality
/// remains unchanged.
///
/// </para>
/// </devdoc>
[UIPermission(SecurityAction.LinkDemand, Window=UIPermissionWindow.AllWindows)]
protected internal override bool ProcessMnemonic(char charCode) {
if (UseMnemonic && CanProcessMnemonic() && IsMnemonic(charCode, Text)) {
PerformClick();
return true;
}
return base.ProcessMnemonic(charCode);
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.ToString"]/*' />
/// <internalonly/>
/// <devdoc>
/// <para>
/// Provides some interesting information for the Button control in
/// String form.
/// </para>
/// </devdoc>
public override string ToString() {
string s = base.ToString();
return s + ", Text: " + Text;
}
/// <include file='doc\Button.uex' path='docs/doc[@for="Button.WndProc"]/*' />
/// <devdoc>
/// The button's window procedure. Inheriting classes can override this
/// to add extra functionality, but should not forget to call
/// base.wndProc(m); to ensure the button continues to function properly.
/// </devdoc>
/// <internalonly/>
[SecurityPermission(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
protected override void WndProc(ref Message m) {
switch (m.Msg) {
case NativeMethods.WM_REFLECT + NativeMethods.WM_COMMAND:
if (NativeMethods.Util.HIWORD(m.WParam) == NativeMethods.BN_CLICKED) {
Debug.Assert(!GetStyle(ControlStyles.UserPaint), "Shouldn't get BN_CLICKED when UserPaint");
if (!ValidationCancelled) {
OnClick(EventArgs.Empty);
}
}
break;
case NativeMethods.WM_ERASEBKGND:
DefWndProc(ref m);
break;
default:
base.WndProc(ref m);
break;
}
}
}
}
Tag : .NET, Win (Windows App), C#, VS 2012 (.NET 4.x)